DADHD

My Name is Adam. And I’m a game designer. Which is how I like to start things. I also have Design ADD. Or, if you prefer, Design ADHD. *** My plans for the first six months of this year were just primed for aggravating this condition. So – I started to Get Things Done. Which […]

My Name is Adam. And I’m a game designer.

Which is how I like to start things.

I also have Design ADD. Or, if you prefer, Design ADHD.

***

My plans for the first six months of this year were just primed for aggravating this condition.

So – I started to Get Things Done.

Which I managed to make about finding the right software; the right web service; the right context/project than actually about getting things done.

To date, I have used 4 systems. Started 2 online task lists and have installed eyeOs to use the shared calendar.

 

But, at this point, I’m getting things done. I’m designing a game – as can be seen in the design section. I’m teaching.

However – there’s a minor couple of glitches.

 

I’ve been playing Echo Bazaar, a browser based RPG set in an alternate, Fallen London and it is, without a doubt, one of the best web games I have ever played. It seems to be a very solid state machine, but the fiction is built so beautifully that I absolutely feel like I’m in control and I am pushing my story forwards.

I have, recently, spent two and a half days clearing my larder of rats.

Then, I spent another two days trying to seduce a curate or his sister. I’ve started that quest chain again. This time I’m going to make it the curate and his sister…

 

The thing about Echo is that I wanted to make this game. In fact, I have an alternate London setting.

I think I know how to build a state engine powered, content management system so that missions can be served that are appropriate to the player.

But…

Failbetter are offering their engine used for Echo for development, I believe. I should just mail them and use that.

I wonder … could I use their engine to push my Real World games? A consistent state machine powering everything would be awesome. And so easy to adapt…

And – there you have it.

DADHD.

***

Last week I was wrestling with a gameplay/interface issue with my AR game.

In short:

As a player, would you prefer to:

  • Go to a location,
  • Get your information
  • Have options to visit on your map
  • Choose one by walking to it.

OR, would you prefer to:

  • Go to a location
  • Get your information
  • Be presented with your options
  • Choose one
  • Have that option on your map
  • Walk to it.

I asked my girlfriend who said: “I’d me more inclined to play if you were making World of Warcraft on the streets of Copenhagen. And I think that the people who will play your game will understand that model.”

DADHD went through the roof.

How would that work? Would you have classes? How would missions be served? What would progression look like?

A long brunch conversation started, that continued through cleaning the car, and going for a walk.

 

It's still cold in Denmark

In the end, the silent producer coughed. “Finish the game you are doing. Make design notes. Don’t focus on how a standard back end would be interesting, and how you could use it for all your games.”

***

My name is Adam Mayes. I’m a Game Designer and I have Design ADHD.

But I’m getting better.

 

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