AR Thoughts

I’m designing an AR game. I suppose my final goal is to have a set of recognisable characters in set locations around various cities that players can visit to get jobs/missions… content. And they’re always on. But – baby steps. So the first outing is a single story. It’s a pick-a-path-through-the-story thing. The design dilemma […]

I’m designing an AR game.

I suppose my final goal is to have a set of recognisable characters in set locations around various cities that players can visit to get jobs/missions… content. And they’re always on.

But – baby steps.

So the first outing is a single story. It’s a pick-a-path-through-the-story thing.

The design dilemma is this: Let’s suppose a turn takes 5 minutes.

That’s find the location that triggers the content.

Get that content – either download or text page.

Deal with that, look at the locations of the next section, make a decision and head off to that location.

***

Right – let’s assume that a player will play for an hour. Which could be a stretch.

I mean – would you walk around for an hour with your phone? On a whim? For a laugh?

So – let’s say 45 minutes. The length of a US tv show.

That’s 9 locations. A 9 part story, where each stop is 5 minutes, and that includes getting the content.

And, thinking about it, maybe 5 minutes isn’t going to be enough. That’ll be a bind.

***

Anyway

The other option is that we hub the content.

So – there’s a central location that can set a player off to do smaller story lines in about 15-20 minutes. 3-4 stops, that bring them back to the hub.

That way we can have longer stories that can be attempted over a longer period of time.

But – will they come back? If they’ve played a bit, fell that they’ve accomplished something, will they come back? Would you? Would I?

Suppose the next hub is that that little bit too far?

And – is it going to be the travel or the content that will drive them?

***

Oh – and content!

A story told in 45 minutes. In 9 segments.

To be honest – it’s going to be a stretch to have a story that spans more than that actual period of time. To walk for 4 minutes, find the next location and be told that the material you sent away for analysis has just come back… I don’t think I could suspend my disbelief for that.

And – of course – the worry that, even with a longer story told in hubs – suppose you take 3 days off and “lose your place”? How do we set up a “Previously on.”

And that’s just today.

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