February 2011

AR Thoughts

I’m designing an AR game. I suppose my final goal is to have a set of recognisable characters in set locations around various cities that players can visit to get jobs/missions… content. And they’re always on. But – baby steps. So the first outing is a single story. It’s a pick-a-path-through-the-story thing. The design dilemma […]

A Recap

So – it’s a new year. And I’ve taken this chance to look back at the 18 odd months that Ludic’s been playing about, and pushing games out. We’ve done three, let’s say, Alpha and Beta tests. We have had business plan ideas, and expansion ideas. But something happened during Summer last year. We stopped. […]

Let’s Get This Thing Going

It’s February. So this post is 4 weeks late. Last year Ludicnation pulled off an impossible task and did a game for the Roskilde Festival. This year, we have higher aims. On the cards for 2011 are: The Launch of a Narrative, pervasive game. The Launch of a Non-Narrative, pervasive game. At least one Layar, […]


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Games at Roskilde