AR Thoughts

I’m designing an AR game. I suppose my final goal is to have a set of recognisable characters in set locations around various cities that players can visit to get jobs/missions… content. And they’re always on. But – baby steps. So the first outing is a single story. It’s a pick-a-path-through-the-story thing. The design dilemma […]

A Quick Design Burst

A while back we wrote blogs. Looking back over them, we found that some of them could still be used. And so we present – A Design Thought: *** We make games. More specifically, we make Alternate Reality/Pervasive Games. I love ARGs. But I hate them, more. Which is probably an odd thing to say, […]


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